Sweazy Lauran Paine L. Modesitt Jr. Lewis B. Margroff R. Wheeler Robert E. Green S. Salzer S. Blackburn T. Overholser William W. Johnstone and J. Buy Series Sets! Buy Sets Today Free Story Podcast! Listen Now Sawbones 1 : Sawbones. Be the first to review this product. Release Date: Jun 23, Bestselling authors William W. Johnstone give the classic American hero a real shot in the arm—in this epic story of a Rebel doctor fighting for justice in the aftermath of the Civil War.
On the blood-stained battlefields of a divided nation, Dr. Samuel Knight used his surgical skills to treat wounded Confederate soldiers. But now, with the war over and the South in ruins, the good doctor faces his hardest challenge yet: to save himself.
Penniless and hungry, Knight has to beg, borrow, and steal to survive in a post-war hell that used to be his country. Ruthless Union soldiers rule over the town with an iron fist.
A normal man might give up, but Dr. Samuel Knight is going to take back what belongs to him. Published by arrangement with Kensington Publishing Corp. Probably not.
But for thousands of years, people have done things like this—and things that make radioactive underpants seem downright sensible!
In their hit podcast, Sawbones, Sydnee and Justin McElroy breakdown the weird and wonderful way we got to modern healthcare. And some of the terrifying detours along the way. Smuggle Lvl 42 - Group Stealth. Heartrigger Patch Lvl 50 - Revive - Your revive ability helps you bring a fallen group member back to life during combat. Scamper Lvl 51 - Movement. PvE Healing Guide. Sawbones Scoundrel.
Reduces the energy cost of Dirty Kick and Tendon Blast by 5 and makes Tendon Blast immobilize the target for 2 seconds. Surrender purges all movement-impairing effects when activated. When used from stealth, Back Blast and Point Blank Shot interrupt and knock down the target for 3 seconds.
Player targets are immobilized for 3 seconds, rather than being knocked down. Each use of Quick Shot consumes a charge of Slippery Shooter and grants 10 energy. Surrender grants Sly Surrender, causing your next Slow-release Medpac on a new target to immediately grant two stacks.
Every time you get attacked, the active cooldown of your Dodge is reduced by 3 seconds. This effect cannot occur more than once every 1. Reduces the cooldown of Escape by 30 seconds, Defense Screen by 5 seconds, and Smuggle by 60 seconds. Reduces the cooldown of Trick Move by 10 seconds and allows it to be used while immobilized. When activated it purges movement-impairing effects and grants an Upper Hand.
If the target is a group member, all other group members are also affected. Allows you to catch your breath, recovering your health and energy over 15 seconds. This is only usable out of combat. Deals kinetic damage to the primary target and kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. If the primary target is standard or weak, it is knocked to the ground.
Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth. Fire serrated slugs from your scattergun in a 10 meter cone in front of you, damaging up to 8 targets for kinetic damage and deals internal bleed damage.
Lobs a flash grenade that blinds the target for 8 seconds. Damage causes this effect to end prematurely. Defeating an opponent or activating Blaster Whip gives you the Upper Hand, enabling the use of exploits for 24 seconds. Up to 2 charges of Upper Hand can exist at once. Does not break Stealth. Fires the scattergun point-blank into the target's backside, dealing kinetic damage. Only usable while behind the target. If used from stealth, Back Blast deals kinetic damage and grants an Upper Hand.
Increases energy regeneration rate by 1 per second and makes Flash Grenade blind up to 7 additional enemy targets within 5 meters. In addition, Dodge will now purge all hostile removable effects when activated. Reduces the activation time of Underworld Medicine by 0. Does not break stealth. In addition, expending all charges of Scamper grants Unshakable for 4 seconds. Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat.
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