Fuel pc game download






















Quad bikes and scramblers are where FUEL excels, as its go-anywhere, off-road ethos is really allowed to shine. The road cars however, felt restrictive, their handling felt floatier than their twowheeled counterparts and the physics were unconvincing, especially when they were compared to Codemasters' other racing games.

Many races bunch checkpoints close together to keep you on the exact route the developers had intended, while only a few of the races we saw spread their checkpoints far apart enough to really allow you tear your own path through the world. One race in particular saw me booting my bike off the beaten path to carve a straight line to the next checkpoint, only to find myself in a deeply forested area.

Turning hard in the mud and travelling sideways with my elbow almost touching the ground, I threaded the bike through a small gap between the ground and a fallen tree trunk, righting myself just in time to rejoin the race in pole position. More of the game's events will hopefully cater to this idea of "risk and reward",. The cars need to be sorted out too, as at this point they're simply not as much fun to drive as the motorbikes.

And while we're airing gripes, the tornado and storm effects, while beautiful, result in scripted carnage such as electricity pylons falling conveniently into the road in front of you. A world this impressive needs a bit more of a dynamic edge to it. Still, a world the size of the Lambayeque Region of Peru yes, the area known for its rich Chimu and Moche historical past is nothing to be scoffed at. We'll have a full review next issue, unless something goes dreadfully wrong in Asobo's office.

If You Know anything about FUEL, you'll know exactly what you want to do first: grab a buggy and strike out north until you can't head north any more. You'll be forgiven for forgetting how many thousands of square kilometres the racer is supposed to have crammed into it, as Asobo themselves kept changing the numbers while everybody else did their maths wrong and started thinking it had a playing area greater than the surface of the sun.

If you want to know how big FUEL is, the answer is "big enough". You'll get bored of trekking steadily towards the edge of the map before you get anywhere close to it. FUEL is so big that limits cease to matter. And if you're wondering how big that is, I've just looked it up. It's 14,km2, which is a square km wide, about 0. Very big. Weather plays a part in that too, any given bit of that map can be subjected to torrential storms, blinding snowfall and winding tornados which tear up scenery and bring it crashing down onto the track in front of you.

In races, particularly the longer ones with widely spaced checkpoints, it allows you to meaningfully choose your own path through the world. Either you'll want to stick to the decrepit remains of the asphalted primary roads, or when those roads inevitably stop leading you directly to your destination, pull away into one of the millions of back roads and dirt tracks that realistically criss-cross the landscape and take a more direct route instead.

A wide roster of vehicles can be purchased, and canny vehicle selection based on the sort of terrain you'll be racing on is touted as the key to success. Superbikes, for example, bolt down highways, but scream in pain the second they touch mud and refuse to budge. Conversely, buggies and quads are typically slow, but have the traction to go cross-country when required. In theory it's brilliant, and when it works as intended FUEL is a uniquely exciting racer. Blasting down a steep cliff face in a rickety buggy towards a 10 mile-wide lake, dodging rocky outcrops as the waterline creeps slowly towards you is easily one of the most exhilarating moments of any racer.

The scale on show is simply incredible: draw distances are unfathomably huge, and every point on the horizon can have a car pointed at it and subsequently be arrived at, even if it takes an hour.

So that's fantastic. Well done Asobo! You guys certainly deserve this big congratulatory party with cake and balloons and party poppers, and a midget version of Ann Widdecombe who goes around the room on a tiny locomotive letting people snort cocaine off her arse.

But hold on! Stop the celebrations! Somebody's leaping out of the giant cake! And they're shooting everybody in their faces! Oh dear, now everybody's either dead or writhing in agony as their life slides out of them, and it's all because Asobo didn't give due attention to Rubbish Al and Shite Physics. And there's cake everywhere. You know when someone is driven to a tortuous jumping-out-during-a-party metaphor that something is deeply wrong.

And sadly there is. Structurally FUEL doesn't play to its established strengths, and you'll spend little time actually exploring the expansive world Asobo have created and more time in the menu screen, ticking off rudimentary challenges in a way not terribly unlike a normal and unremarkable off-road racer. In the races themselves, losing sight of the lead vehicles and allowing them to fall out of rendering distance lets the race Al unfairly propel them steadily towards victory. I've had to restart many races upon noticing that the two race leaders were a good mile ahead of me, and that the gap was widening thanks.

On the highest difficulty setting you'll be thumped time and time again, and on the mid-setting you'll often find your opponents little challenge. Margins of victory are magnified hugely by the distances you race, and you'll rarely encounter anything close to a photo finish.

When you can see the other racers, they're generally good sport apart from the occasional hiccup - getting stuck on inclines only to receive magical boosts , driving headlong into abandoned vehicles, that sort of outrageousness.

Contact with them feels unsettlingly unpredictable, as does contact with anything other than the floor beneath your wheels. So we move on to the physics, which are floaty and unconvincing in all but the buggies. FUEL feels solid enough when you're not doing anything unusual, but collisions with roadside furniture and jutty-out bits of terrain highlight a real problem with the handling.

At times you'll be launched skywards, or fall foul of the cruddy damage meter that decides like some strict parent whether or not you've had enough damage for one day and rudely resets your car to the track.

If you're lucky, it'll be pointing in roughly the right direction. The road cars are big offenders, feeling to be made of polystyrene and shiny paper - which is appropriate, as that's how they look: garish, chunky and exhaust-pipe laden in an otherwise fantastic looking game.

That FUEL is marred by these problems is a great big puddle of shame, as when things come together the game really does shimmer. The payoff for daring to ride your bike through the dense, charred remains of a pine forest and succeeding, while your opponents stick to the prescribed route and fail, is immensely satisfying. The vistas and scripted weather changes you're treated to during races can be stunning at times, and when you decide to endure the free ride mode before eventually being put off by the lack of anything to do or see in it the previously mentioned sense of bigness about the mountains and valleys rarely ceases to impress.

You'll spend your time with FUEL trying to love it, endlessly probing it from all angles like an awkward virgin, certain there's at least one way in but repeatedly finding yourself rebuked, unsatisfied and frustrated.

The head-spinningly massive world is a design feat on paper, but in practice it delivers nothing other than a varied, edgeless backdrop and the ability to plot out mile long marathons, which unfortunately isn't as much fun as it sounds.

FUEL'S not a bad game, but it's fallen short of the incredible open-world racer epic we'd conjured up in our imaginations having had all of those big numbers and square miles thrown at us. Fuel Is Set in a massive world. David Dedaine - the co-founder of Asobo - sets off an aerial cinematic that takes us from one corner of the map to the other. It sails effortlessly past the point where you think "Jesus, that's big".

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The player is trapped in a massive underground facility, Sierra, located in a remote location in Alaska. The player must use their head to find clues and solve puzzles to escape the facility. Their decisions will decide the ending of the game. Once the player escapes the depths of Sierra, they are faced with the sprawling landscape that is, the Great Sitkin Island. The main story campaign will be a solid length of around 6 to 10 hours of gameplay depending on your skill level. The game features a wide range of weapons that are not just traditional firearms, your standard FPS arsenal of Shotguns and rifles, but also weapons of science fiction!

Weapons that can warp physics and crush your enemies' bones in seconds! The game runs on the power of the Unreal Engine, enabling crazy particle effects and physics as well as difficult enemy squad AI that tries to flank the player and calls for reinforcements as the situation dynamically calls for it.

Enemy dinosaurs will use all their sense to track the player as well. A Velociraptor on the other side of the base is there Battle waves of enemies and unlock achievements as you and your friends test your skills against not just Dinosaurs but Special Forces as well. Also included is COOP Missions mode , where you and your friends can play objective-based missions together. The enemy soldiers will call for reinforcements, radio ahead to comrades on the other side of the map to prep for the player, talk to each other, provide covering fire, flank manoeuvers, can spot dead comrades, watch and listen for the player to make sounds, and even spot the player clicking on their flashlight.

These guys are tough but the player can cut them down with fun weapons like the black hole gun! The Dinosaur AI is likewise very aggressive.

Velociraptors have incredible eyesight and can hear every move you make. They tend to travel in pairs and love to perform flanking maneuvers as well. Raptors, however, are not the only baddies you will encounter. But you will have to play to find out! Players are encouraged to record, make twitch, or youtube videos about Fossilfuel. Make sure you link to the game if you do so. For Speedrunners and completionists Fossilfuel features a wide range of achievements.

Time and experience are tracked while playing and players will get a rank at the end of the game. High rankings are tied to achievements as well. Super Hardcore - beat the game on Hard, and get an S rank. Wave 50 - Complete 50 Waves in multiplayer. Mature Content Description The developers describe the content like this: This game contains scary images in the form of dinosaurs and other dinosaur like monsters. You can make youtube video of the gameplay as long as you link back to the Steam store.

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